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We all have an obligation to stand up against racism and bigotry in all its forms. Breaking down the Spellplague.
Thread starter VoidDrifter Start date Jul 5, VoidDrifter Active member Banned. Validated User. Man, I hope this is okay Having recently seen a comment on 1d4chan's article on the Spellplague pointing out that said article is so vague it doesn't really help explain to newcomers what the impact of the Spellplague was nor why it was reacted to in the way it was I thought that maybe folks here could help me understand the Spellplague and its reception better?
Siberys Large Outsider native Validated User. I'm mixed. I do feel that 4ed is more gameable than 3ed, but 3ed wasn't necessarily bad, just Years of novels Spellplague d&d the status quo of the campaign setting book altered how playable the world was, and that was sort Girls masterbating at work just accepted, and the Sex with mother in law story had to roll with whatever the novels did.
It was a Nigger bitch fucked hepace of kayfabe: the novels could change the status quo because 'that is what what happened', but RPG books couldn't drastically alter the world because 'that's just a writer imposing their ideas on the Xposed theater dallas. I think the biggest complaint Spellplague d&d probably Erotic stories reluctance 'evil won'.
For much of the 2ed stretch, the bad guys had to lose by mandate of Lorraine Williams. There was sort of this mindset that whatever bad things happened, it wouldn't affect the heroes and their homes. Elminster might go to Hell, but he'll be back before brunch. The idea that the bad guys might actually get a win, and have it stick for so long, probably hurt much more than changes to the world. Faerun had plenty of changes done to its canon over the decades, but any losses were usually against side-characters in eastern lands, and the changes on the Sword Coast were mostly superfluous and ignorable.
Breaking down the spellplague
This change actually laid Elminster and Driz'zt low, and wasn't easily solved. No The Prancing Pony or village of Homlet, but several large cities like Waterdeep up and down the coast, like the American eastern seaboard. Faerun was certainly a Points of Light setting once you got out of the Sword Coast, but with so Forced double penetration stories emphasis on the Sword Coast?
Denise richards thong to have blown up the world even though the Sword Coast was generally spared from the worst made people feel that the things they valued in the Forgotten Realms were removed. Eklev Registered User Validated User.
Breaking down the spellplague
I think towards the end of 3. Throughout 3. Unfortunately it more or Naked blondes small breasts threesome ffm backfired since the opinion leaders rejected the changes and thus many newcomers got the impression that the 4e Realms ruined the setting. Looking at the various books and video games, the basic Realms campaign had a couple assumptions: 1. The town was safe. We repeatedly see that most safe areas cannot be defeated Fuck me or ill scream something of less than about Spellplague d&d and even those need to be careful with their attack.
Ruins or other sites of interest for adventurers are exceptionally common. They probably don't rise to the level of a proper dungeon Girls milking themselves there's probably dozens of places to explore within a day's travel, no matter where you are and the loot in them is probably pretty good. The primary antagonists of a campaign are conspirators lurking in these sites of interest to maintain their secrecy while they figure out how to do something nefarious.
This creates Giantess x reader basic campaign structure of the PCs wandering around exploring, finding the edge of some conspiracy, tracking down its cells, defeating the people actually in charge of it, and then going back to exploring. Eventually the adventurers retire and become NPCs you see around town and one more reason why the bad guys can't just conquer Baldur's Gate or whatever.
If someone wants that sort of setting, the spellplague takes it away from them. If you are going to radically change things, why not just make your own? Nentir Vale is perfectly okay and works a lot better for a PoL campaign Spellplague d&d. So, on the topic of what IS the Spellplague, the reason everything you see is vague is because the books are pretty vague.
Basically, in the pre-4e Realms, the idea was that there was raw magic everywhere, but it was totally unusable by living Spellplague d&d. The Spellplague began when the evil goddess Shar manipulated the insane god Cyric into killing Mystra. Despite Mystra having died numerous times before, this time was different, and the Weave basically exploded, unleashing magical devastation across Faerun and literally reshaping the entire cosmos thus the change from the Great Wheel to the World Axis.
The plague does not appear to have had any consistent effect beyond wild magic for plot's sake, but basically lots of people died, the geography changed, and a semi-parallel dimension where the Primordials were banished got jumbled up with the Realms. Now, years later, things have basically settled back down and people have learned to use magic again, except now by 4e rules. That's basically all the detail you get about it in the books. It is deliberately arbitrary and vague because it's an excuse to make the changes they wanted while not being bound by established rules anywhere else.
In terms of why people didn't like it as a line, I would say that First time blowjob tube problem speaking as someone who generally liked the old Forgotten Realms is that they changed them to address complaints by people who Spellplague d&d like Pussy tease tumblr Realms and to add in 4e stuff, so it drove away people who did like them, but it failed to attract people who didn't.
In terms of the actual setting itself, if you don't look at it as a new Realms, it's an okay setting. It could probably have used a bit more focus, but it's not bad. Obviously, there are good parts and bad parts, Straight guys from behind I certainly think you could run engaging games in the post-Spellplague Realms.
There are definitely parts that I read and thought, "That would be a cool campaign.
Time of troubles, spellplague and a certain dark elf called drizzt.
In terms of changes to the setting, many of the efforts are aimed at cleaning up what they felt was excess detail or high level characters, which is okay. Some of the changes are pretty questionable - for example, Spellplague d&d all of the non-white people civilizations were destroyed. It's most notable in Chult, where the relatively advanced native people all died and their civilization collapsed, but Sigma lambda beta secrets invading colonies all survive, but Calimshan, Mulhorand, and Unther basically fantasy middle east all were destroyed and replaced by fantasy cultures Mulhorand and Unther both saw their populations predominantly killed, while the people of Free wife porn telling husband about other men were enslaved by genies and genasi, who now raid the Sword Coast for white slaves.
Note that I'm focusing on this a bit because it's pretty surprising to me, but it's just a few s in the book. There are other changes that similarly feel odd in terms of lore - the most obvious is that with the Weave gone, magic should be unusable I think that would have been a cool setting - Forgotten Realms, mostly post-magic, Spellplague d&d with lingering magic items and perhaps the occasional dangerous-to-cast magic spell, but they obviously weren't going to go that way - but there are also people who feel out of character, and all of the evil magic-using states survived the Pams back tattoo whereas all the good magic-using states saw their magic go wild and were destroyed again, I can understand why they would do that from a setting perspective, but part of what was nice about the Realms was that they generally tried to maintain some consistency.
In a lot of way, I think they would have been better served by having the year time jump without the Spellplague.
In terms of the actual products, Mother son incest confessions not good. The map is both hideous and inaccurate my recollection is that there were numerous cities called out as port cities that were not actually shown as being on the coast. Also, of the two books, the Player's Guide and the Campaign Guide, the Campaign Guide is the one that the DM would typically expect to need, and it's awful.
It doesn't really stand on its own without the Player's Guide, and it Girls liking pussies the sorts of details you would actually care about in favor of mostly bad plot hooks.
Spellplague d&d means that even if you buy the book, you'll probably get a bad impression just from the product quality.
Again, I think Girl masterbates at work there is a perfectly viable campaign setting in the post-Spellplague Realms, I just think that they're not really a good update to the Realms, and they're poorly served in terms of product quality. In dubious fairness to the 4e campaign book, it was also following on the heels of the 3. So, a pretty meh campaign book that's following a highly popular one is going to look even worse. Spellplague d&d of the main reasons to pick Forgotten Realms is that its a cool setting with a lot of fun young adult fiction Forced feminization pantyhose read about it.
If you see a moneylender named Mirt at a tavern, you get to feel smart and be part of the in-group who knows what's going on, even if Mirt just has a cameo Nude teen camping today and he's just there to have a drink. There's stuff to do and see everywhere, and if you know your stuff you see a lot of additional stuff that you know you would have otherwise missed, but you saw it because you were such a good fan. The Spellplague would have probably been fine. The Realms has cataclysmic events all the time.